In 2016: Cloud Computing, Augmented Reality, Games

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In 2016: Cloud Computing, Augmented Reality, Games

In an article by Jennifer Klostermann on CloudTweaks, the future of EduTech this year is in cloud computing, mobile learning, augmented reality and gesture-based learning, and game-based learning. These are a safe bet to be a spot-on projection for this year and certainly the next several years to come. The exciting area is where each of these overlap, though, particularly in cloud computing. So much is already in the Cloud, designers and developers now need to work together to bring this data into learning environments.

About the Author:

Amanda Robertson is CEO and owner of The Farthest Pixel, a full service instructional design and media development firm based in Pittsboro, North Carolina.

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